Shelby County Schools

Site-Licensed Software - 1999: Updated with New Titles**

  1. A+dvanced Learning System
  2. Addition and Subtraction Defenders
  3. All the Right Type
  4. The American Heritage Dictionary
  5. Bailey's Book House
  6. Big Science Ideas Systems
  7. Body Scope
  8. Calculating Crew**
  9. Calendar Creator
  10. Carnival Countdown**
  11. ClassMaster
  12. Correct Grammar
  13. Dino Park Tycoon
  14. Discover Time
  15. FoolProof
  16. Fraction Munchers
  17. Key Mates
  18. KidDesk
  19. Learning Styles Inventory
  20. Macintosh Basics
  21. MacMolecule
  22. The Math Map Trip
  23. Millie's Math House
  24. Money Challenge
  25. Mouse Practice
  26. My Own Stories
  27. Mystery Mazes
  28. Number Facts Fire Zapper
  29. Number Heroes**
  30. Number Munchers
  31. Odell Down Under
  32. On Target Multiplication and Division
  33. The Oregon Trail
  34. Paws in Typing Town
  1. Reader Rabbit 1
  2. Reader Rabbit 2
  3. Reader Rabbit 3
  4. Sammy's Science House
  5. Science in Your Ear
  6. SnapDragon
  7. Sound Sentences
  8. Spellevator Plus
  9. Spelling ToolKit Plus
  10. Storybook Weaver
  11. Student Writing Center
  12. Super Munchers
  13. Super Solvers Gizmos & Gadgets!
  14. Super Solvers Midnight Rescue!
  15. Super Solvers Outnumbered!
  16. Super Solvers Spellbound!
  17. TesselMania!
  18. The Writing Center
  19. Thinkin' Things I
  20. Thinkin' Things II
  21. Touchdown Math - Decimals
  22. Touchdown - Math - Fractions
  23. Touchdown Math - Percents
  24. Touchdown - Math - Whole Numbers
  25. USA Geograph II
  26. Wagon Train 1848
  27. Word Munchers
  28. Word Problem Square Off A
  29. Word Problem Square Off B
  30. Word Problem Square Off C
  31. World Geograph II
  32. Writing Process Workshop
  33. Zoo Zillions**




A+dvanced Learning System
Grades 1-9
American Education

A+ is comprehensive software in the areas of reading language skills, writing, and math for grades 1-9. The combined areas deliver over 600 hours of activities including Study Guides, Practice Tests, Measured Tests, and Essay modules. Comprehensive record keeping and reporting is available as well as a built-in multimedia authorizing system.
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Addition and Subtraction Defenders
Grades K-6
Gamco

Watch students dramatically improve their math skills as they attempt to become one of the top ten Noblest Defenders. Addition and Subtraction Defenders combines exciting, one-of-a-kind Macintosh graphics with the thrill of an arcade game as students practice their math facts.

You control the playing time, choose from five speed levels, establish specific math skills in each level, and set the percentage of total problems that each skill level represents. As students play, the student management system records the date, the playing levels, and the number of problems correct in each skill level for as many as 500 students.

The goal of Addition and Subtraction Defenders arcade game is to defend the castle by intercepting the fireballs zooming toward it. Each fireball contains an addition or subtraction fact. If the player puts the correct answer in the cannon and fires in time, the fireball explodes in midair.
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All the Right Type
Grades 4-12
Didatech Software
All the Right Type is designed to help students discover the world of "keyboarding". "Keyboarding" means more than just typing. It is the mastery of typing as applied to practical word processing. All the Right Type is ideal for anyone from grade four through high school, as well as for adults. It is designed to accomplish two objectives:
1) To provide students with an educationally sound keyboarding tutorial, incorporating both typing and word processing skills, that is easy to use and provides instant feedback.
2) To reduce teacher workload by providing a program that delivers appropriate instruction, marks students' work according to approved standards, and provides records of performance with an easy to use Record Keeper.
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The American Heritage Dictionary
Grades 2-12
SoftKey
The American Heritage Dictionary is the dictionary most recommended by educators and librarians for its comprehensiveness, accuracy, and timely useful revisions. Great editorial care is taken in updating the dictionary with new words and definitions. Based on the contemporary Third Edition of the well-respected American Heritage dictionary, the computer version truly brings the dictionary to life as a tool for students.

The dictionary contains 200,000 words including many technical, scientific, and medical terms.
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Bailey's Book House
Grades K-2
Edmark
Bailey and his neighborhood friends inspire young readers to learn letters, words, rhyming and storytelling. In five captivating activities, students watch dinosaurs dance and bees board buses to learn letters and their sounds; give Mother Goose rhymes zany new endings; send a dog over, under and behind his doghouse; and make their own greeting cards and storybooks.
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Big Science Ideas Systems
Grades 4-8
MECC
Big Science Ideas helps students understand the "big idea of systems". Through engaging simulations, puzzles, and hands-on activities, students refine and apply their science and systems understanding. They investigate diverse, real-world systems in physical science, life science, earth and space science. An electronic notebook and puzzles allow students to summarize their work.
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Body Scope
Grades 3-8
MECC
Body Scope is a colorful and powerful discovery tool for life science. It features on-screen diagrams of human body systems and regions. The interactive nature of Body Scope lets students direct their own studies and receive immediate feedback. Body Scope helps users discover the human anatomy by navigating intuitively and naturally through the body. Students use illustrations, as well as puzzles, quizzes, activities, and even a coloring book to explore human anatomy. And as they do, they learn about the complexity of the human body and how it works. See the body from the inside out - muscles, organs, and nerves. The program lets teachers control the subject matter covered by their students.
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Calculating Crew
Grades 3-6
Edmark

Calculating Crew teaches your 3rd, 4th, 5th and 6th graders the concepts, facts and thinking skills necessary to build math confidence and develop a strong, lasting understanding of math! Wanda Wavelet, Captain Nick Knack and Dr. Gee guide students through thousands of skill-building problems! Exciting activities teach multiplication and division of whole numbers and decimals, number line concepts, 3D solids and their properties, money transactions and much more. Learning and understanding math is a blast with Calculating Crew!
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Calendar Creator
Grades 5-12
SoftKey

Calendar Creator is a favorite tool of teachers, administrators, school staff, and students for vividly organizing events. You can use this flexible application to create inviting classroom calendars, to send calendars home to families, and to organize activities by week, month, or semester. Choose from thousands of images and several layout options. Calendar Creator is a wonderful tool for students to use when tracking assignments, test dates, and holidays!
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Carnival Countdown
Grades K-2
Edmark

Kids love to visit Carnival Countdown, where addition, subtraction, early multiplication, division and logic are always center ring! This breakthrough math program offers three years of math learning and ensures math success by teaching kindergarten through 2nd grade math concepts and problem-solving. With Carnival Countdown, learning math is as fun as a trip to the circus!
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ClassMaster
Teacher
Masterplan
Classmaster is a gradebook program that allows a teacher to keep an electronic gradebook. It allows individual interim reports and graphs.
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Correct Grammar
Grades 7-12
SoftKey
Correct Grammar helps students identify grammatical errors in their written work and correct them in their own words. Errors of diction, style, agreement, and suggestions for style are provided and may be accessed at any point during a writing session. Students and teachers can customize the program by selecting from scores of correction options. Common errors or an individual student's stylistic errors might be selected.
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Dino Park Tycoon
Grades 3-12
MECC

Provides students with math, economics, business, and science challenges - all to build successful dinosaur theme parks from the ground up or face financial extinction! Students use skills to run everything from the general ledger for quarterly ticket sales to staff salaries, and more. As they budget, analyze information, interpret profit and expense charts, and more, they will also discover amazing dinosaur facts and learn to recognize cause-and-effect relationships. Dino Park Tycoon builds problem-solving skills, exercises math skills, and helps students learn economic and business principles. Kids will learn if their parks thrive, barely survive, or lay big dinosaur eggs!
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Discover Time
Grades K-5
Gamco
Students become pirates in search of buried treasure. By correctly answering questions about telling time, they work their way through a cave filled with passages, trap doors, and rope ladders. Time is shown in one of four formats: a clock face, a digital clock, numbers, or words. And within each lesson, students may choose from four levels that include hours, half hours, quarter hours, and 5-minute intervals. Questions are randomly generated and students receive immediate feedback.

You control each lesson by choosing the time intervals and formats for the players, and you may also determine the specific wording to be used. With the student management system, you can record progress for up to 500 students.
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FoolProof
Grades K-12
SmartStuff
FoolProof is a desktop security program that protects systems and hard drives.
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Fraction Munchers
Grades 3-12
MECC
Helps kids learn about fractional numbers, equivalent fractions, and expressions with fractions. Fraction Munchers help Munchers make a meal of fractions that meet a stated criteria. They also help Munchers elude the pesky Troggles who want to spoil the fun by making meals of the Munchers. It's "munch or be munched" in this learning challenge. Fraction Munchers includes multiple levels of difficulty and various management options to make learning about fractions fun for kids of various skill levels.
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Key Mates
Grades K-3
Thomson Learning Tools
Key Mates is designed to build keyboarding awareness and computer skills in young children. Key Mates comes with color key stickers and corresponding color finger guides. The unique visual finger-to-key guidance lets students type the correct keys without detracting from their concentration on the materials they are keying. The Key Mates software program contains 37 lessons of color-coded letter and word drills and two difficulty levels to meet the needs of individual students.
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KidDesk
Grades K-12
Edmark
This desktop security and menuing program protects teachers' programs and files and makes it easy for students to use the computer safely and independently. Students can easily launch their own programs - but only the ones their teacher has selected! Each desktop can be furnished with up to 11 optional desk accessories that provide additional learning opportunities for students.
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Learning Styles Inventory
Grades K-12
Educational Activities
The student responds to 45 statements related to nine learning style sub-areas. Item examples: "I learn better by reading than listening." "I do well on tests if they are about things I hear in class." Tabulation of responses is done automatically, resulting in a graph of the student's learning style preferences. The inventory can be administered to a total class using pencil/paper and the teacher then enters the data on the computer. Or, individual students can complete the inventory on the computer.
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Macintosh Basics
Grades K-12
Macintosh
Macintosh Basics is a tutorial program to learn the "basics" of the Macintosh computer. Included in the tutorial is simple practice from using the mouse to typing a memo.
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MacMolecule
Grades 6-8
MacMolecule is a program that allows you to view a molecule (sugar, DNA, water, etc.). The molecules can be rotated and examined on screen. It needs a math co-processor (FPU Software) to run.
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The Math Map Trip
Grades 5-8
Educational Activities
This exciting program teaches vital math and geography concepts via a tour of the country by land, sea, and air. It also teaches a multitude of important concepts that many students find difficult to learn. Extensive branching guarantees that each concept is reinforced wherever needed, while assuring that no student will be bored! This program features sound, animation, built-in maps, and music.
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Millie's Math House
Grades K-2
Edmark
Kids can count on Millie for smiles and giggles! In six fun-filled activities, students explore fundamental math concepts as they learn about numbers, shapes, patterns, and sequencing. They count critters, build mouse houses, create crazy-looking bugs, make jellybean cookies for Harley the horse, and find just the right shoes for Little, Middle, and Big.
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Money Challenge
Grades K-5
Gamco
This creative tic-tac-toe game uses realistic money to help students master their money skills. By answering randomly generated questions correctly, players earn money to buy squares on the game board. The game is over when one player has bought three squares in a row.

The management system lets either you or your students choose from one of four difficulty levels: 1) Pennies, Nickels, and Dimes; 2) Pennies, Nickels, Dimes, and Quarters; 3) Pennies, Nickels, Dimes, Quarters, and Half Dollars; and 4) Pennies, Nickels, Dimes, Quarters, Half Dollars, and One-Dollar Bills.
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Mouse Practice
Grades K-12
Mouse practice is a program that allows the student to discover wonders under the sea as a diver while they practice maneuvering the mouse.
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My Own Stories
Grades 3-8
MECC
My Own Stories is the contemporary sequel to the critically - acclaimed Storybook Weaver. It provides your students with the tools they need to write and illustrate stories about what matters most to them - their world, their family, their friends, and their experiences! This software package includes images and scenes - cars, toys, parks, and malls from kids' everyday lives.
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Mystery Mazes
Grades 4-8
Educational Activities
Integrate on and off-computer reading in this exciting high tech detective adventure! Students read police reports on paper and then try to cope with the computer's colorful graphic traps and false clues when they become private detectives in this adventure game of interlocking puzzles. Readers of the mysteries face pesky obstacles and surprises and must use their reasoning skills to unravel secrets. They discover why it helps to make notes in trying to deal with complex details. Each action-packed Mystery Maze uses sound effects and full color animated graphics. Mug shots of the suspects are animated, and the student discovers that he or she is one of them!
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Number Facts Fire Zapper
Grades K-9
Gamco
Watch students dramatically improve their math skills as they attempt to become one of the top ten Hottest Flame Tamers. Number Facts Fire Zapper combines exciting, one-of-a-kind Macintosh graphics with the thrill of an arcade game as students practice their math facts.

You control the playing time, choose from five speed levels, establish specific math skills in each level, and set the percentage of total problems that each skill level represents. As students play, the student management system records the data, the playing levels, and the number of problems correct in each skill level for as many as 500 students.

In Number Facts Fire Zapper's arcade game, the goal is to save the burning building. Number facts appear in the flames leaping from the windows. Correct answers extinguish the flames, but new flames keep appearing.

A combination of all the skill levels in addition, subtraction, multiplication, and division are presented.
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Number Heroes
Grades 3-6
Edmark
Number Heroes teaches kids the basics and problem-solving skills they need to succeed in math. With the help of Fraction Man, Star Brilliant and other math superheroes, kids understand dozens of math concepts and solve thousands of problems while learning multiplication and division, fractions, 2D geometry and probability. Help your students master 3rd through 6th grade math with the Number Heroes!
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Number Munchers
Grades 3-12
MECC
This program helps Munchers satisfy their craving for a feast of numbers. Kids guide the Munchers around the game board in this math classroom classic. They look for numbers that meet a set of criteria. Then they must munch all the multiples of a number, equivalent fractions, or prime numbers. And if that's not enough, they must also avoid wave after wave of Muncher-menacing Troggles who enjoy a Muncher snack almost as much as they like changing the numbers of the game board. Number Muncher's game format, management options, and varying levels of difficulty make munching math facts fun for kids at many skill levels.
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Odell Down Under
Grades 3-12
MECC
It's survival of the fittest! Set in the tropical waters of Australia's Great Barrier Reef, students become fish looking for food. Beware! Predators may be lurking at any turn- Sharks, Eels, Barracuda! The Great Barrier Reef hosts many species of fish and other life forms. Kids must quickly learn to tell friend from foe in this diverse ecosystem. As students interact with more than 75 different life forms, they learn about characteristics that help different species of fish survive - and even thrive - in this environment.

In the "Create-A-Fish" mode, combine different characteristics and abilities to create the ultimate undersea life form. Choose size, color, and special defense abilities - such as the ability to squirt ink or use sonar - to strike the appropriate balance of endurance, agility, and speed.
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On Target Multiplication and Division
Grades 2-9
Gamco
Watch students dramatically improve their math skills as they attempt to become one of the top ten Sharpest Shooters. On Target Multiply and Divide combines exciting, one-of-a-kind Macintosh graphics with the thrill of an arcade game as students practice their math facts.

You control the playing time, choose from five speed levels, establish specific math skills in each level, and set the percentage of total problems that each skill level represents. As students play, the student management system records the date, the playing levels, and the number of problems correct in each skill level for as many as 500 students.

The scene for On Target Multiple and Divide's arcade game is a carnival's shooting gallery. The targets are wooden cutouts with multiplication and division facts painted on their sides. As the cutouts move across the gallery, the player sights a target, loads the correct answer, and shoots.

There are 21 skill levels using factors from 0-10 and divisors from 1-10.
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The Oregon Trail
Grades 5-12
MECC
Students must conquer danger, disease and death as they travel the treacherous trail across the unpredictable American frontier. With each sensational version of this classroom hit, the Oregon Trail, adds an exciting twist to the trail! Kids ford treacherous rivers. They face dangerous weather. They live off the land. Their quest is to start new lives in Oregon's Willamette Valley and to learn about U.S. history and geography on the way.
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Paws in Typing Town
Grades 3-6
Thomson Learning Tools
Paws in Typing Town is a software program that will help young learners in grades 3 through 7, and even older, to develop typing skills several times faster than their current writing speed. The program uses animation, games, characters, and activities that make learning to type more like playing a game.

The lessons and techniques in Paws in Typing Town provide a sound pedagogical approach to learning the skill of typing, while the arcade provides review and reinforcement in a fun setting to further develop typing skills. The lessons and various skill development options employed in Paws in Typing Town incorporate the principles of early childhood development so essential for young learners. They are able to make choices, control the action, and further develop skills while they play the many arcade games. These games enhance the basic computer skills of the learner.
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Reader Rabbit 1
Grades K-1
The Learning Company
Reader Rabbit 1, one of the most successful and critically acclaimed early reading programs, helps students build fundamental reading and phonics skills. Reader Rabbit 1 enables students to practice reading skills with over 200 phonetic consonant-vowel-consonant (c-v-c) words from school reading curricula.
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Reader Rabbit 2
Grades 1-3
The Learning Company
Reader Rabbit 2 provides children with a playful and engaging way to develop important word recognition, spelling, and vocabulary skills --- essential building blocks in learning to read.
With over 1,000 words to work with and four levels of play per game, children learn skills one at a time, at their own pace, and then use them in subsequent games and levels to acquire new skills.
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Reader Rabbit 3
Grades 2-4
The Learning Company
Reader Rabbit 3 is a valuable tool for developing grammar and writing skills. Students identify sentence parts and construct sentences using over 200 stories about Wordville's animal characters. Through four carefully sequenced activities, students learn to identify and use the essential phrases of written language - subject, verb, adverb, and prepositional phrase. Reader Rabbit 3 translates these abstract terms into the functional concepts that guide journalism: who/what, did what, when, where, how, and why.
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Sammy's Science House
Grades K-2
Edmark
The activities in Sammy's Science House are designed to supplement your hands-on science program. As students explore Sammy's House, they sharpen their observation skills and learn to see things in new ways. They develop a greater understanding of scientific thinking processes as they solve problems; practice grouping, sequencing, and sorting skills; and work with objects that they can put together and take apart.
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Science in Your Ear
Grades 4-8
MECC
Students use computers, microphones, headphones, and speakers to experiment with sound waves, hearing, and music! Science in Your Ear includes a collection of preset, "out-of-the-box" simulations and hands-on experiments. Its scientific tools also encourage students to ask their own questions and pursue their own experiments. Plus, an electronic notebook lets them organize their findings!
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SnapDragon
Grades K-1
MECC
Young children join a camera-toting dragon and a fun-loving teddy bear as they explore the concepts of classification and grouping in this fun, open-ended product. While visiting settings - from the depths of the seas to outer space - young students sort and play with objects. Amusing animation and sound effects will delight young kids as they learn. Features 400 objects and scenes, an on-screen photo album, and an electronic coloring book.
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Sound Sentences
Grades 1-12
Educational Activities
Instead of formal concentration on verb forms and basic vocabulary, students meet everyday English with colloquialisms they hear in real life situations. They reinforce their knowledge of sentence structure while acquiring the ability to communicate in daily settings. Students hear a main sentence, related vocabulary words, and questions - accompanied by an appropriate graphic. They are then challenged by a wide variety of activities (correlated to CASAS) that build upon the basic sentence; including a picture glossary, related questions and answers, and sentence reconstruction (CLOZE). A SPEAK feature enables students to repeat the sentence into a microphone and play it back. At any time, they can compare their pronunciation to the model voice. Program includes easy to understand graphic icons.
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Spellevator Plus
Grades 1-6
MECC
Spellevator Plus provides a flexible tool to reinforce any classroom spelling program! Spellevator Plus supports teacher objectives and motivates students. The program quickly tests students' spelling ability and provides a four step study method for the words they misspell. A motivating game, Spellevator Plus, gives students additional spelling practice. Extensive class and student records help teachers evaluate progress and diagnose spelling problems. There's even a post test, corrected and recorded for the teacher!
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Spelling ToolKit Plus
Grades 1-12
MECC
This program provides excellent support for spelling programs at any grade level. Teachers create and print puzzles, tests, or study sheets for personalized classroom or homework exercises. Students practice spelling and have fun doing it! The program features an electronic dictionary for teachers to create, edit and merge work lists. The program includes words from a variety of sources.
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Storybook Weaver
Grades K-4
MECC
Students use Storybook Weaver to write and illustrate their own storybooks. Drawing from the rich folklore of many cultures, it features 650 images, 16 colors, and 468 scenery combinations. In addition, 41 sounds, 13 songs, 11 page borders, and 5 type styles bring kids' literary creations to life. Kids can print out their books to share with classmates, families, and friends. Students' stories can be saved on disk to be shown on other compatible computers, even if those computers are not running Storybook Weaver!
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Student Writing Center
Grades 5-12
The Learning Company
Student Writing Center combines full-featured word processing and easy desktop publishing with unique student features to assist in all facets of writing. Designed for use in writing across the curriculum and as an easy-to-use teacher productivity tool, Student Writing Center is ideal for all your classroom writing and publishing needs!

Student Writing Center includes many special student features. It provides a choice of five different document types - Report, Newsletter, Journal, Letter, and Sign. Tips on the writing process provide help for writing research papers, essays, book reports, journals, news stories, letters, resumes, signs, and more. Grammar tips assist with punctuation capitalization, plurals, and abbreviations. All tips are based on the best-selling writing handbooks Writers Inc. and Write Source 2000. Bibliography Maker allows you to simply type in source information. Student Writing Center accurately formats and alphabetizes each new entry. The teacher's guide and templates provide a multitude of lesson ideas for using Student Writing Center effectively in the classroom. The guide includes activities on journal writing, process writing, bibliographies, newsletters, and more. The personal journal organizes your writing by month, day, and year, with optional password protection. It is ideal for student portfolios, class notes, a personal diary, or an activity planner. A teacher's password will allow teachers to override students' passwords if journal access is required. A short menu option lets teachers adjust the program to show only basic word-processing features for novice computer users and younger students.
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Super Munchers
Grades 3-12
MECC
Super Munchers is an exercise in logic, classification skills, and general knowledge as well as a test of reflexes. It features 10,000 facts in 130 categories, three difficulty levels, and seven content settings. Students will be challenged and stimulated with the brilliant interactive graphics. And while "munching" fun acts, they must help the Muncher elude Troggles - tricky creatures that always seem to enjoy a good Muncher snack!
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Super Solvers Gizmos & Gadgets!
Grades 3-6
The Learning Company
SuperSolvers Gizmos & Gadgets allows students to learn the basic principles of physical science through observation and experimentation. Within the context of an engaging game, students solve interactive, real-world science puzzles that build an understanding of force, magnetism, electricity, gears, balance, energy sources, and simple machines. On screen simulations of science experiments give students immediate feedback on their work and help them understand the value of a methodical approach to discovering new information.
Students also develop and use important thinking skills and strategies as they advance through the game, collecting and comparing parts to build vehicles to race against the Master of Mischief.
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Super Solvers Midnight Rescue!
Grades 3-5
The Learning Company
Super Solvers Midnight Rescue develops students' reading comprehension and deductive-thinking skills, while captivating them in an exciting adventure game. Students are challenged by Morty Maxwell, the Master of Mischief, who is trying to make Shady Glen School vanish. Students will spend hours building their reading comprehension and deductive-reasoning skills as they search for clues in the Shady Glen School and track down the robots to reveal the Master of Mischief in disguise.
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Super Solvers Outnumbered!
Grades 3-5
The Learning Company
SuperSolvers Outnumbered is a fast-paced adventure with lively animation and dazzling sound. It is an electrifying game that will keep your students coming back for more. All the while, they're building essential math and problem-solving skills. Using whole number operations, students solve math word problems; match clues and secret codes; and use deductive-reasoning skills to save the Shady Glen TN station from its demise.
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Super Solvers Spellbound!
Grades 2-6
The Learning Company
SuperSolvers Spellbound will provide students with a fun and challenging environment for practicing and improving basic spelling skills. The four activities in the program encourage students' mastery of such skills as visual and auditory word recognition, word recall, concentration, keyboard familiarity, visual discrimination, and problem solving. The program allows teachers and students to create customized spelling lists. Up to 3,000 words can be added to the game.
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TesselMania!
Grades 3-12
MECC
Tessellations - the interlocking images found in M. C. Escher's art - fascinate students of all ages. The change from geometric shape to a recognizable figure creates an irresistible challenge to students of both math and art to create their own tessellations. TesselMania! allows students to discover the beauty of mathematics in a very visual manner. Kids can investigate and create more complex geometric tessellations than ever before because the software does the repetitive steps on-screen. TesselMania connects the worlds of mathematics and art. It also brings complex geometric theories to life using translations, rotations, and glide reflections. Students can paint their own tessellations in more than 250 colors and decorate them with a variety of stamps and drawing features.
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The Writing Center
Grades 2-12
Learning Company
If students have a book to review, a paper or letter to write, a story to tell, or news to report, the the Writing Center is what they need! Students become the writer, editor, designer, illustrator, and publisher all in one.
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Thinkin' Things I
Grades K-4
Edmark
Oranga Banga, Feathered Friends, and other characters help students think analytically, solve problems creatively, and have fun learning to learn. As children play with Thinkin' Things 1, they build memory, problem solving, logic, and other thinking skills. Students experiment with spatial relationships as they create moving works of art with Flying Shapes. Students learn to observe, compare, contrast, and recognize relationships to fill orders at the Fripple Shop. A zany Toony Loon invites students to repeat and create melodies.
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Thinkin' Things II
Grades 1-6
Edmark
This powerful collection of five challenging activities helps students advance their musical/artistic creativity, memory, visual/spatial awareness, listening, and problem-solving skills. With a strong grasp of these skills, it's amazing what your students can do!
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Touchdown Math - Decimals
Grades 2-12
Gamco
This program combines football action with decimal drill. The game may be played by two players who have a choice of four playing levels: High School, College, Pro, or Super Bowl. On each play, players may choose a running play (easy problem), short pass (medium problem), long pass (hard problem), or punt. Correct answers result in yardage gained, first downs, touchdowns, and extra points. Incorrect answers result in loss of yards or loss of possession.

The program management system allows you to establish specific mathematical parameters for the problems in each level of play; to adjust the total playing time; to set time limits for answering each kind of problem; and to turn the sound, time limits, record keeping, and calculator on or off.

The student management system holds up to 100 records for as many as 500 students. As students play, the date, the playing levels, and the number of problems correct in each difficulty level are recorded. You may view, print, or delete all or selected individual records.

Decimals: The levels of play are add and subtract, multiply, divide, and mixed operations.
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Touchdown - Math - Fractions
Grades 2-12
Gamco
This program combines football action with fraction drill. The game may be played by two players who have a choice of four playing levels: High School, College, Pro, or Super Bowl. On each play, players may choose a running play (easy problem), short pass (medium problem), long pass (hard problem), or punt. Correct answers result in yardage gained, first downs, touchdowns, and extra points. Incorrect answers result in loss of yards or loss of possession.

The program management system allows you to establish specific mathematical parameters for the problems in each level of play; to adjust the total playing time; to set time limits for answering each kind of problem; and to turn the sound, time limits, record keeping, and calculator on or off. The student management system holds up to 100 records for as many as 500 students. As students play, the date, the playing levels, and the number of problems correct in each difficulty level are recorded. You may view, print, or delete all or selected individual records.

Fractions: The levels of play are fraction concepts, addition and subtraction of fractions and mixed numbers, multiplication and division of fractions and mixed numbers, and mixed operations.
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Touchdown Math - Percents
Grades 2-12
Gamco
This program combines football action with percent drill. The game may be played by two players who have a choice of four playing levels: High School, College, Pro, or Super Bowl. On each play, players may choose a running play (easy problem), short pass (medium problem), long pass (hard problem), or punt. Correct answers result in yardage gained, first downs, touchdowns, and extra points. Incorrect answers result in loss of yards or loss of possession.

The program management system allows you to establish specific mathematical parameters for the problems in each level of play; to adjust the total playing time; to set time limits for answering each kind of problem; and to turn the sound, time limits, record keeping, and calculator on or off.

The student management system holds up to 100 records for as many as 500 students. As students play, the date, the playing levels, and the number of problems correct in each difficulty level are recorded. You may view, print, or delete all or selected individual records.

Percents: The levels of play are percent/fraction and percent/decimal equivalents, finding a percentage of a number, finding the number when a percentage is known or finding the unknown percent, and a mixture of all kinds of problems.
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Touchdown - Math - Whole Numbers
Grades 2-12
Gamco
This program combines football action with whole number drill. The game may be played by two players who have a choice of four playing levels: High School, College, Pro, or Super Bowl. On each play, players may choose a running play (easy problem), short pass (medium problem), long pass (hard problem), or punt. Correct answers result in yardage gained, first downs, touchdowns, and extra points. Incorrect answers result in loss of yards or loss of possession.

The program management system allows you to establish specific mathematical parameters for the problems in each level of play; to adjust the total playing time; to set time limits for answering each kind of problem; and to turn the sound, time limits, record keeping, and calculator on or off. The student management system holds up to 100 records for as many as 500 students. As students play, the date, the playing levels, and the number of problems correct in each difficulty level are recorded. You may view, print, or delete all or selected individual records.

Whole Numbers: The levels of play are add and subtract, multiply, divide, and mixed operations.
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USA Geograph II
Grades 5-12
MECC
Explore the 50 states, Washington D.C., and five U.S. territories with hundreds of map combinations including 27 theme maps and a 124-category database. Use the colorful, detailed maps to compare the weather patterns, unemployment rates, or cost-of-living indices of various states. Or use the interactive maps and database to display hundreds of other statistics. Students can add extras - such as their own multimedia reports - to any state.
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Wagon Train 1848
Grades 5-12
MECC
Students form a wagon train via separate computers on a network. Each computer represents an individual wagon in the train. A unique conference feature lets kids discuss and vote on issues that face their wagon train. The fate of the entire wagon train is affected by the decisions made by each individual wagon. Should they stop and rest or continue at a more strenuous pace? Should they trade for supplies or hunt for food? Kids must overcome the perils of this trip together if they hope to survive and reach the promise and opportunity that await them in Oregon's plentiful Willamette Valley.
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Word Munchers
Grades 1-5
MECC
Munchers are eating their words in this product from the popular Muncher family! But the Troggles could stop them in their tracks. Only students' word skills and reflexes will guarantee that the Munchers get their fill of words with target vowel sounds. Word Munchers improves phonics and reading skills and features a Muncher Hall of Fame for champions.
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Word Problem Square Off A
Grades 3-4
Gamco
Provide practice in solving word problems using an exciting game format. Students who correctly solve problems go to the game screen where they may buy a letter in a mystery word or phrase with the points they receive for correct answers. If the first player fails to solve the word problem correctly, the second player has 25 seconds to do so. The student with the most points is the winner. It's easy to monitor student progress. As students play, the management system records the date, the raw scores, and the percentages for as many as 500 students.

This level includes one-step and two-step problems involving adding or subtracting up to four-digit numbers and multiplying or dividing through 9x9. Phrase categories are States, States and Capitals, Math Vocabulary, Animals, Foods, Music, Colorful Phrases, and Special Days.
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Word Problem Square Off B
Grades 5-6
Gamco
Provide practice in solving word problems using an exciting game format. Students who correctly solve problems go to the game screen where they may buy a letter in a mystery word or phrase with the points they receive for correct answers. If the first player fails to solve the word problem correctly, the second player has 25 seconds to do so. The student with the most points is the winner. It's easy to monitor student progress. As students play, the management system records the date, the raw scores, and the percentages for as many as 500 students.

This level includes one and multi-step problems involving whole numbers and money in decimal form. Phrase categories are States, States and Capitals, Countries of the World, U.S. Presidents, Math Vocabulary, Animals, Sports, and Moving Around.
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Word Problem Square Off C
Grades 7-8
Gamco
Provide practice in solving word problems using an exciting game format. Students who correctly solve problems go to the game screen where they may buy a letter in a mystery word or phrase with the points they receive for correct answers. If the first player fails to solve the word problem correctly, the second player has 25 seconds to do so. The student with the most points is the winner. It's easy to monitor student progress. As students play, the management system records the date, the raw scores, and the percentages for as many as 500 students.

This level includes one and multi-step word problems involving whole numbers and decimals. Phrase categories are U.S. Presidents, Countries of the World, Math Vocabulary, Foods, Sports, Places in the U.S., Arts and Crafts, and Entertainment.
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World Geograph II
Grades 5-12
MECC
Students can discover the world with dozens of colorful theme maps and an in-depth 105-category database. Students can compare populations and gross national product figures. They can contrast crops in desert nations with the countries near the Amazon basin. Or they can think of their own comparisons and contrasts to learn about more than 230 nations. The interactive maps and database work together to bring the community of nations to your classroom. As kids learn more about different countries, they discover patterns and relationships.
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Writing Process Workshop
Grades 6-12
Educational Activities
This sophisticated prompted writing program will simultaneously develop your students' creativity, writing, and word processing skills!

Each program is a guide for a specific writing domain but also contains a wide variety of related writing activities. Subskills include the 5 W's of news reporting, development of a thesis statement, comparison/contrast, first and third person, and much more! Each of these highly versatile disks can provide a single day's skill lesson, several days' mini-writing assignments, or a one to four-week major writing project. The full series supplies a semester of instruction.
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Zoo Zillions
Grades K-2
Edmark
Mighty Math Zoo Zillions teaches the concepts, facts and thinking skills necessary to build math confidence and develop a strong, lasting understanding of math! Armadillo Annie, the Otter Twins and other animal friends guide your students on exciting mathematical adventures! Five fun-filled activities introduce K-2 students to addition, subtraction, story problems, number facts, 3D shapes, counting money and making change. Learning and understanding math has never been so much fun!
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